Select Game Difficulty

Smaller dungeon with fewer locks and branches. Hard to get lost in.

The map and the compass are harder to find, and there are more locks. Larger dungeon with more paths to explore.

A huge 8x8 maze with hidden bombable walls and more ways to get lost.

Advanced Settings

Advanced Settings

The Dungeon will be up to this size, but no larger.

A special boss key is hidden in the dungeon and is required to enter the boss's lair.

A special item is hidden in the dungeon, and is needed to defeat the boss!

35%

The tool will generate a dungeons meet this minimum number of rooms, compared to the total possible (ie. height times width).

20%

This setting controls the number of branches. A higher percentage means the maze will have more branching paths. The percentage is the total number of rooms that are dead ends. Note that you shouldn't set this too high on smaller dungeons. 20% maximum.

30%

Rough percentage of all doors that are locked. There is some randomness involved. 0 = all doors open, 1 = almost all doors locked.

5%

Rough percentage of all "doors" that need to be bombed to open, ie. bombable walls. 0 = none, 1 = almost all.

30%

How far in the dungeon is the Map? A lower number means closer to the entrance. 0 means you start with it, 100% means there is no map.

30%

How far in the dungeon is the Compass? A lower number means closer to the entrance. 0 means you start with it, 100% means there is no compass.